Team:SUSTC-Shenzhen-A/Notebook
From 2012.igem.org
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<p><h3>Brainstorming</h3></p> | <p><h3>Brainstorming</h3></p> | ||
</ul> | </ul> | ||
- | <p>In June, we gathered for several times to discuss our project. Almost everyone proposed a strange yet reasonable idea. These ideas, including making a sequence | + | <p>In June, we gathered for several times to discuss our project. Almost everyone proposed a strange yet reasonable idea. These ideas, including making a sequence of DNA into a piece of music, developing a synthetic biology game and so on, were discussed one by one. At last, we decided to write an app on iPhone due to its portability and popularity. We wanted to demystify the synthetic biology! Then we presented this idea to our supervisor.</p> |
<ul> <p><h3>Learning objective-C</h3></p> | <ul> <p><h3>Learning objective-C</h3></p> | ||
</ul> | </ul> | ||
- | <p>Since none of us had experience developing software on iPhone, we spent about 10 days | + | <p>Since none of us had experience developing software on iPhone before, we spent about 10 days learning objective-C, which is similar to C and C++ language, and how to use Xcode, which is a developing tool.</p> |
<ul> | <ul> | ||
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</ul> | </ul> | ||
- | <p>We divided our project into two parts | + | <p>We divided our project into two parts: user interface part and database part. We wrote code from 8:00am to 5:00pm. Sometimes we had to do some extra work during the night. After a long and hard but exhilarating travel with Xcode, we finally virtually finished the mainframe work.</p> |
<ul> <p><h3>A short vacation</h3></p> | <ul> <p><h3>A short vacation</h3></p> | ||
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<ul> <p><h3>Back to project</h3></h> | <ul> <p><h3>Back to project</h3></h> | ||
</ul> | </ul> | ||
- | <p>After the vacation was the debugging and beautifying user interface time. This was the most awful time. Sometimes it took us several days to locate and remove a bug. After about 10 | + | <p>After the vacation was the debugging and beautifying user interface time. This was the most awful time. Sometimes it took us several days to locate and remove a bug. After about 10 days’effort, we finished our app eventually. We submitted out software to AppStore on 22nd October. Then we started to write the second software.</p> |
<ul> <p><h3>Human practice time</h3></p> | <ul> <p><h3>Human practice time</h3></p> | ||
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<ul> <p><h3>Rejection of our first app</h3></p> | <ul> <p><h3>Rejection of our first app</h3></p> | ||
</ul> | </ul> | ||
- | <p>Our first app was rejected! This bad news shocked everyone. The reason was that we just used a private(illegal) API! We felt upset and disappointed. Only less than a month time was left, we had to work day and night. Half of our team continued to | + | <p>Our first app was rejected! This bad news shocked everyone. The reason was that we just used a private(illegal) API! We felt upset and disappointed. Only less than a month time was left, we had to work day and night. Half of our team continued to write the second app, the other half started to rewrite the first software. About 10 days later, we submitted out first software to AppStore again.</p> |
Revision as of 16:38, 26 September 2012
AbstractLearning synthetic biologyBefore July, we had several courses about synthetic biology. We had a journal club almost every week. We shared the most classic experimental results in synthetic biology by presenting a presentation every journal club. After this suffering yet satisfying process, we all had some basic knowledge about synthetic biology and iGEM. BrainstormingIn June, we gathered for several times to discuss our project. Almost everyone proposed a strange yet reasonable idea. These ideas, including making a sequence of DNA into a piece of music, developing a synthetic biology game and so on, were discussed one by one. At last, we decided to write an app on iPhone due to its portability and popularity. We wanted to demystify the synthetic biology! Then we presented this idea to our supervisor. Learning objective-CSince none of us had experience developing software on iPhone before, we spent about 10 days learning objective-C, which is similar to C and C++ language, and how to use Xcode, which is a developing tool. Starting to workWe divided our project into two parts: user interface part and database part. We wrote code from 8:00am to 5:00pm. Sometimes we had to do some extra work during the night. After a long and hard but exhilarating travel with Xcode, we finally virtually finished the mainframe work. A short vacationWe had a short vacation during 6th October and 12th October. Since most of our team members lived far away from Shenzhen, many of us got a chance to go home and stayed some time with parents. Back to projectAfter the vacation was the debugging and beautifying user interface time. This was the most awful time. Sometimes it took us several days to locate and remove a bug. After about 10 days’effort, we finished our app eventually. We submitted out software to AppStore on 22nd October. Then we started to write the second software. Human practice timeWhile writing codes, we didn’t forget to do our human practice. We put on many posters about synthetic biology in our campus. We delivered a presentation to explain synthetic biology, iGEM game and our project to the new students this semester. And many of the new students were really interested in iGEM. Further more, we went to the local high school to introduce synthetic biology and iGEM. Rejection of our first appOur first app was rejected! This bad news shocked everyone. The reason was that we just used a private(illegal) API! We felt upset and disappointed. Only less than a month time was left, we had to work day and night. Half of our team continued to write the second app, the other half started to rewrite the first software. About 10 days later, we submitted out first software to AppStore again. |