Team:Calgary/VGSandbox

From 2012.igem.org

Revision as of 16:33, 16 May 2012 by Cqian (Talk | contribs)

<style>

  • { margin: 0;}

body { font-family: helvetica; padding: 10px; } input { width: 50px; } /*video, canvas { display: block; }*/ p { margin-top: 20px;} </style> </head> <body>

 <video height="360" width="480">
   <source src="assets/dizzy.mp4" />
   <source src="assets/dizzy.ogv" />
 </video><canvas></canvas>

<input type="button" id="play" value="play"> 00:00 /

<script src="/js/h5utils.js"></script> <script> var video = document.querySelector('video'); var togglePlay = document.querySelector('#play'); var position = document.querySelector('#position'); var canvas = document.querySelector('canvas'); var ctx = canvas.getContext('2d');

addEvent(togglePlay, 'click', function () {

 video.playbackRate = 0.5;
 if (video.paused) {
   if (video.ended) video.currentTime = 0;
   video.play();
   this.value = "pause";
 } else {
   video.pause();
   this.value = "play";
 }

});

setInterval(function () {

 position.innerHTML = asTime(video.currentTime);
 // ctx.restore();
 ctx.drawImage(video, 0, 0, video.width, video.height, 0, 0, canvas.width, canvas.height);

}, 1000 / 15);

addEvent(video, 'ended', function () {

 togglePlay.value = "play";

});

addEvent(video, 'canplay', function () {

 video.muted = true;
 document.querySelector('#duration').innerHTML = asTime(this.duration);
 startCanvas();

});


function startCanvas() {

 canvas.setAttribute('height', Math.floor(video.height));
 canvas.setAttribute('width', Math.floor(video.width));
 
 ctx.translate(canvas.width/2, canvas.height/2);
 ctx.scale(-1, 1);
 ctx.translate(-canvas.width/2, -canvas.height/2);
 ctx.drawImage(video, 0, 0, video.width, video.height, 0, 0, canvas.width, canvas.height);
 // var mirror = canvas.height * 0.6;
 // var grad = ctx.createLinearGradient(0, 0, 0, mirror);
 // grad.addColorStop(0, 'rgba(0, 0, 0, 0.5)');
 // grad.addColorStop(1, 'rgba(0, 0, 0, 1)');
 // ctx.fillStyle = grad;
 // ctx.rect(0, 0, canvas.width, mirror);
 // ctx.fill();
 // ctx.save();  

}

function asTime(t) {

 t = Math.round(t);
 var s = t % 60;
 var m = Math.round(t / 60);
 
 return two(m) + ':' + two(s);

}

function two(s) {

 s += "";
 if (s.length < 2) s = "0" + s;
 return s;

} </script> </body>