From 2012.igem.org
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| <h1>TadPool:</h1> | | <h1>TadPool:</h1> |
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| The following observations give us clues to develop a gameplay:<br/> | | The following observations give us clues to develop a gameplay:<br/> |
| Tadpoles reacts better if the movement is smooth and slow. | | Tadpoles reacts better if the movement is smooth and slow. |
- | If the tadpole doesn't react, don't try to stimulate it once gain immediately - you will only habituate it (they stop reacting to the dots really quickly). Wait for a while (20-30s). | + | If the tadpole doesn't react, don't try to stimulate it once gain immediately - you will only habituate it (they stop reacting to the dots really quickly). Wait for a while (20-30s).<br/> |
- | <VIDEO OF POOL GAME HERE> | + | <iframe src="http://player.vimeo.com/video/50079938" width="400" height="300" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> |
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| <h2>Other Notes/Observations:</h2> | | <h2>Other Notes/Observations:</h2> |
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Latest revision as of 13:13, 25 September 2012
TadPool:
The goal of this sub-project is to explore possible interactions with tadpoles in a fun and interactive way. Our experiments are based on two papers [1,2] published by the Aizenman Lab at the Brown University. This project is conducted in collaboration with the Do It Yourself community lab, LaPaillasse.