Team:SUSTC-Shenzhen-A/Notebook

From 2012.igem.org

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               <p class="title">Week1: Torial of X-code</p>
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               <p class="title">Abstract</p>
               <ul>
               <ul>
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                <li>7.9</li>
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              <p><h3>Learning synthetic biology</h3></p>
               </ul>
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               <p>Got the beginning of the needed softwares to build an iPhone app (Xcode, Cocoa,etc), knew the basic functions of these tools and syntactic structure of Object C.</p>
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               <p>Before July, we had several courses about synthetic biology. We had a journal club almost every week. We shared the most classic experimental results in synthetic biology by presenting a presentation every journal club. After this suffering yet satisfying process, we all had some basic knowledge about synthetic biology and iGEM.</p>
               <ul>
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                <li>7.10</li>
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              <p><h3>Brainstorming</h3></p>
               </ul>
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               <p>Learned to build user interface controls (here it means buttons) by both codes and interface builder. Besides we tested how to create an event, for example, to change the text in the screen when we clicked the button.</p>
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               <p>In June, we gathered for several times to discuss our project. Almost everyone proposed a strange yet reasonable idea. These ideas, including making a sequence a DNA into a piece of music, developing a synthetic biology game and so on, were discussed one by one. At last, we decided to write an app on iPhone due to its portability and popularity. We wanted to demystify the synthetic biology! Then we presented this idea to our supervisor.</p>
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               <ul> <li>7.11</li>
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               <ul> <p><h3>Learning objective-C</h3></p>
               </ul>
               </ul>
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               <p>Learned to change the size of image by varying the value of slider(another kind of UI controls), and made simple animation. We also created a simple browser that could show the website when we inputted the URL.</p>
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               <p>Since none of us had experience developing software on iPhone, we spent about 10 days to learn objective-c, which is similar to C and C++ language, and how to use Xcode, which is a developing tool.</p>
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<ul>
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                <li>7.12</li>
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              <ul>
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              <p><h3>Starting to work</h3></p>
               </ul>
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               <p>Tried to build a muti-page-displayed browser. Added "back","forward","home" buttons for more functions. We learned agency as well, which enable us to realize functions of different class in just one page.</p>
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<ul> <li>7.13</li>
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               <p>We divided our project into two parts-user interface part and database part. We wrote code from 8:00am to 5:00pm. Sometimes we had to do some extra work during the night. After a long and hard but exhilarating travel with Xcode, we finally virtually finished the mainframe work.</p>
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            <ul> <p><h3>A short vacation</h3></p>
               </ul>
               </ul>
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               <p>Achieved picture dragging and spinning functions. Also built a simple program that could show the coordinate of touched place when user touched the screen.</p>
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               <p>We had a short vacation during 6th October and 12th October. Since most of our team members lived far away from Shenzhen, many of us got a chance to go home and stayed some time with parents.</p>
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<ul> <li>7.14</li>
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              <ul> <p><h3>Back to project</h>
               </ul>
               </ul>
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               <p>Learned to create a table whose every row one-to-one corresponded to a particular key (and the key could be used to search the column). We also achieved the navigation function that we could went to different page by clicking different row of the table.</p>  
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               <p>After the vacation was the debugging and beautifying user interface time. This was the most awful time. Sometimes it took us several days to locate and remove a bug. After about 10 days’ effort, we finished out app eventually. We submitted out software to AppStore on 22nd October. Then we started to write the second software.</p>  
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<ul> <li>7.15</li>
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              <ul> <p><h3>Human practice time</h3></p>
               </ul>
               </ul>
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               <p>Learned about memory management. We studied the way to load data from XML files, and add search function to the table we built before. That day we completed with the primary knowledge needed, then our project was started!</p>        
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               <p>While writing codes, we didn’t forget to do our human practice. We put on many posters about synthetic biology in our campus. We delivered a presentation to explain synthetic biology, iGEM game and our project to the new students this semester. And many of the new students were really interested in iGEM. Further more, we went to the local high school to introduce synthetic biology and iGEM.</p>   
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</div>
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              <ul> <p><h3>Rejection of our first app</h3></p>
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              </ul>
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              <p>Our first app was rejected! This bad news shocked everyone. The reason was that we just used a private(illegal) API! We felt upset and disappointed. Only less than a month time was left, we had to work day and night. Half of our team continued to wrote the second app, the other half started to rewrite the first software. About 10 days later, we submitted out first software to AppStore again.</p>       
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Revision as of 11:56, 23 September 2012

Abstract

    Learning synthetic biology

Before July, we had several courses about synthetic biology. We had a journal club almost every week. We shared the most classic experimental results in synthetic biology by presenting a presentation every journal club. After this suffering yet satisfying process, we all had some basic knowledge about synthetic biology and iGEM.

    Brainstorming

In June, we gathered for several times to discuss our project. Almost everyone proposed a strange yet reasonable idea. These ideas, including making a sequence a DNA into a piece of music, developing a synthetic biology game and so on, were discussed one by one. At last, we decided to write an app on iPhone due to its portability and popularity. We wanted to demystify the synthetic biology! Then we presented this idea to our supervisor.

    Learning objective-C

Since none of us had experience developing software on iPhone, we spent about 10 days to learn objective-c, which is similar to C and C++ language, and how to use Xcode, which is a developing tool.

    Starting to work

We divided our project into two parts-user interface part and database part. We wrote code from 8:00am to 5:00pm. Sometimes we had to do some extra work during the night. After a long and hard but exhilarating travel with Xcode, we finally virtually finished the mainframe work.

    A short vacation

We had a short vacation during 6th October and 12th October. Since most of our team members lived far away from Shenzhen, many of us got a chance to go home and stayed some time with parents.

    Back to project

After the vacation was the debugging and beautifying user interface time. This was the most awful time. Sometimes it took us several days to locate and remove a bug. After about 10 days’ effort, we finished out app eventually. We submitted out software to AppStore on 22nd October. Then we started to write the second software.

    Human practice time

While writing codes, we didn’t forget to do our human practice. We put on many posters about synthetic biology in our campus. We delivered a presentation to explain synthetic biology, iGEM game and our project to the new students this semester. And many of the new students were really interested in iGEM. Further more, we went to the local high school to introduce synthetic biology and iGEM.

    Rejection of our first app

Our first app was rejected! This bad news shocked everyone. The reason was that we just used a private(illegal) API! We felt upset and disappointed. Only less than a month time was left, we had to work day and night. Half of our team continued to wrote the second app, the other half started to rewrite the first software. About 10 days later, we submitted out first software to AppStore again.

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